pub struct Rendered {
pub view: ShardView,
pub overlays: BTreeMap<ConnectionId, Overlay>,
pub actions: BTreeMap<ConnectionId, Actions>,
pub audio: AudioRelation,
}Expand description
Everything one render produced.
Fields§
§view: ShardView§overlays: BTreeMap<ConnectionId, Overlay>§actions: BTreeMap<ConnectionId, Actions>What each connection is offered. Never journalled, for the same reason an overlay is not: it is recomputed per connection every turn.
audio: AudioRelationTrait Implementations§
impl Eq for Rendered
impl StructuralPartialEq for Rendered
Auto Trait Implementations§
impl Freeze for Rendered
impl RefUnwindSafe for Rendered
impl Send for Rendered
impl Sync for Rendered
impl Unpin for Rendered
impl UnwindSafe for Rendered
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more